Holographic Universe: Fermilab to Probe Smallest Space-Time Scales

Conceptual design of the Fermilab holometer (Fermilab)
Conceptual design of the Fermilab holometer (Fermilab)

During the hunt for the predicted ripples in space-time — known as gravitational waves — physicists stumbled across a rather puzzling phenomenon. Last year, I reported about the findings of scientists using the GEO600 experiment in Germany. Although the hi-tech piece of kit hadn’t turned up evidence for the gravitational waves it was seeking, it did turn up a lot of noise.

Before we can understand what this “noise” is, we need to understand how equipment designed to look for the space-time ripples caused by collisions between black holes and supernova explosions.

Gravitational wave detectors are incredibly sensitive to the tiniest change in distance. For example, the GEO600 experiment can detect a fluctuation of an atomic radius over a distance from the Earth to the Sun. This is achieved by firing a laser down a 600 meter long tube where it is split, reflected and directed into an interferometer. The interferometer can detect the tiny phase shifts in the two beams of light predicted to occur should a gravitational wave pass through our local volume of space. This wave is theorized to slightly change the distance between physical objects. Should GEO600 detect a phase change, it could be indicative of a slight change in distance, thus the passage of a gravitational wave.

While looking out for a gravitational wave signal, scientists at GEO600 noticed something bizarre. There was inexplicable static in the results they were gathering. After canceling out all artificial sources of the noise, they called in the help of Fermilab’s Craig Hogan to see if his expertise of the quantum world help shed light on this anomalous noise. His response was as baffling as it was mind-blowing. “It looks like GEO600 is being buffeted by the microscopic quantum convulsions of space-time,” Hogan said.

Come again?

The signal being detected by GEO600 isn’t a noise source that’s been overlooked, Hogan believes GEO600 is seeing quantum fluctuations in the fabric of space-time itself. This is where things start to get a little freaky.

According to Einstein’s view on the universe, space-time should be smooth and continuous. However, this view may need to be modified as space-time may be composed of quantum “points” if Hogan’s theory is correct. At its finest scale, we should be able to probe down the “Planck length” which measures 10-35 meters. But the GEO600 experiment detected noise at scales of less than 10-15 meters.

As it turns out, Hogan thinks that noise at these scales are caused by a holographic projection from the horizon of our universe. A good analogy is to think about how an image becomes more and more blurry or pixelated the more you zoom in on it. The projection starts off at Planck scale lengths at the Universe’s event horizon, but its projection becomes blurry in our local space-time. This hypothesis comes out of black hole research where the information that falls into a black hole is “encoded” in the black hole’s event horizon. For the holographic universe to hold true, information must be encoded in the outermost reaches of the Universe and it is projected into our 3 dimensional world.

But how can this hypothesis be tested? We need to boost the resolution of a gravitational wave detector-type of kit. Enter the “Holometer.”

Currently under construction in Fermilab, the Holometer (meaning holographic interferometer) will delve deep into this quantum realm at smaller scales than the GEO600 experiment. If Hogan’s idea is correct, the Holometer should detect this quantum noise in the fabric of space-time, throwing our whole perception of the Universe into a spin.

For more on this intriguing experiment, read the Symmety Magazine article “Hogan’s holometer: Testing the hypothesis of a holographic universe.”

Reality, Virtual

Computer technology is reaching new levels of sophistication, limited only by our imagination (and that pesky Moore’s Law). As we develop faster and more powerful processors, an exponential increase in the number of calculations can be done per second, providing advanced software with the capability to deliver complex applications to the user. In fact, some computer operations are becoming hard to distinguish from basic human interactions (neural networks hold particular promise).

Naturally, this continuing advance in technology has stimulated the Internet, allowing users worldwide to interact at great speed, where virtual worlds have been created, and people can project themselves as an avatar (a virtual ambassador for their real-world personalities). These virtual worlds have become so immense that millions of users can interact, and the boundary of the universe is only limited by how many networked computers you have running the show. These virtual universes are known as Massively Multiplayer Online Role Playing Game (MMORPG), and NASA hopes to release their universe (Astronaut: Moon, Mars and Beyond) some time next year.

User interfaces are advancing too. Gone are the days of simple gaming feedback features (such as a rumbling joypad when your 3D animated cartoon character suffers a blow on your 2D TV screen), virtual reality is starting to live up to its name, where the virtual world is overlapping with our real world. Now a 5-sense virtual reality system is undergoing tests, and its implications for NASA’s MMORPG and future space exploration could be huge…

When does virtual reality become… reality?

Imagine: You’ve just completed your expedition inside the Hellas impact basin on the surface of Mars. You can smell the new plastic inside your spacesuit and hear the hiss of your air supply in the back of your bulbous helmet. Looking out over the crater bottom, the 9 km high wall of Martian rock restricts your view of the planet; there’s a feeling that you are closed into a huge hole dug out by an unimaginably large shovel. Looking down, you survey the scattered rocks and rusty regolith. Although your suit isn’t as bulky as what is needed on the Moon or during an EVA, it still restricts your movement as you bend over to collect more fist-sized rocks for your research. Surprisingly, the ground is very frosted and you spot small collections of water ice. It hasn’t sublimed into the air.

As you are so deep, the air pressure is nearly twice as high as the atmospheric average. According to orbital measurements, it may even get warm enough for liquid water to exist on the surface. This is why you’re here, to seek out signs of seasonal weathering on the samples, and to look for signs of large quantities of water to be used in your habitat. Looking around, this isn’t just a gentle winter frosting, water is here, and there’s lots of it…

As we may not be sending man to Mars for a long time yet, the above scenario could be just as well played out in virtual reality as in real life. As there is little political incentive for a NASA-led manned mission to the Red Planet any time soon (and no, an Apollo 2.0 to Mars to save the ailing US economy isn’t the incentive we are looking for), could a virtual Mars be constructed for training and exploration purposes?

As it turns out, NASA is currently working with a group of software companies to release “Astronaut: Moon, Mars and Beyond” (reminds me of the awesome 1999 “X: Beyond the Frontier” first-person space adventure game). The scheduled rollout date is sometime in 2010, but it looks like the MMORPG is already a long way down the road of development. This new NASA universe will be based in a near-future reality where online subscribers can play the role of explorer, doing “mundane” astronaut tasks in low-Earth orbit, to setting up colonies on the Moon and Mars. Although I doubt the NASA universe will be able to compete with online fantasies such as Second Life or World of Warcraft, it may invigorate space science outreach to the largest audience available. A worthy project in my view, Astroengine will be watching developments very closely.

Then, yesterday, GearCrave posted an article about the development of a “5-sense virtual reality system”. We all remember those cumbersome head boxes that promised to be the “dawn of a new age” in computer visualization back in the ’80’s and ’90’s. Unfortunately, little had changed as the hardware simply wasn’t there to display anything close to a “virtual reality” (giving the user a bout of nausea and unrealistic graphics). Also, the user feedback was very one-dimensional. However, as time has moved on, and the gaming industry has driven graphic hardware into a new era, we suddenly have a suite of user feedback systems (such as a rumbling joypad or the sense of touch through a special glove). Now there is the desire to move from the 2D TV screen, immersing the user inside a more realistic “virtual reality”. In fact, this new development provides user feedback via several senses: sight, sound, smell, taste and feelings.

Researchers from York and Warwick universities are developing the ultimate virtual reality headset, that won’t directly manipulate the brain (via electrode-induced agony) but manipulate the senses to induce an emotional response. This will be achieved through the use of hi-tech smell and taste sprayers. Also, the visual element will be stunning. The screen will naturally be in high definition, with far greater light and dark limits. To say the view will be crisp is an understatement.

So, we now have the ability to create our own virtual universes. We are fast approaching the point where fully-immersive virtual reality may be a possibility (although the brain can be tough to trick at times, the VR would have to be VERY good to fool us wily humans). Computer systems are becoming so advanced that “graphics” may be a bad description of the world you are participating in looks like you are in a real world. Also, the spin-off technology from the Large Hadron Collider (LHC) could effectively make the Internet transparent (the only limit on speed would be the speed of light when uploading/downloading files, imagine that).

Personally, I cannot imagine a future where mankind is stuck on Earth, just sending probes to do the exploration of space for us, but say if these robotic missions could do something a little more than basic reconnaissance missions? What if the unmanned rovers, landers and satellites become so advanced that they can collect all the data we’ll ever need from the planets in the Solar System? This data could be used in a sufficiently advanced distributed network on Earth, allowing Internet users to collaborate (in the spirit of existing online projects such as Galaxy Zoo, but powered by a fully immersive MMORPG system), exploring a virtual reality universe based primarily on real data, but with intelligent algorithms that fill in the details and known physical/biological processes. However, in this virtual reality, users will be able to see, smell, hear, taste and feel, with physical feedback mechanisms.

This kind of project would have a vast array of practical applications; from doing science with real data, to training astronauts/settlers ahead of a real mission to Mars. However, there are two mind-bending philosophical questions that are attached to this eventuality:

 

 

Artificial Cosmogenesis – Building a Virtual Universe

Could black holes be used to contain our virtual universe? Credit: unknown. Source: http://netjmc.typepad.com/globally_local/kmworld_intranets_2006/index.html

The Universe as we know it could be in big trouble. I have reported before on situations where our universe may be changing beyond the realms of “normal” physics, but the “heat death problem” could be a physical situation where the Universe will eventually expand so far that all energy will dissipate and be lost. Thermodynamics will eventually catch up with all the stars in the cosmos, ensuring they extinguish, all energy ebbing away into frozen space. Even the last of the supermassive black holes will evaporate after 10150 years. What’s left then? Well… nothing. So the question is: if a sufficiently advanced incarnation of the human race can beat the increasing entropy of the cosmos, can the future “us” continue to live beyond the heat death? Some rather philosophical ideas have come to light, including the creation of a virtual universe
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Snippet: Where Science and Art Meet – The Internet “Universe” Frozen in Time

San Diego Supercomputer Center image of the Internet Universe frozen in time. Image credit: UCSD. Souce:http://www.physorg.com/news122832578.html

This striking image has been created by tracking the round-trip times of data packets sent from a web site in Virginia to thousands of nodes around the World Wide Web. Using a new technique, this visualization method (3D “hyperbolic geometry”) allows the viewer to analyse large amounts of data mapped around a sphere. Not only does it give an insight to where data travels around the Internet – like an electronic dye highlighting the route packets of data take – it has also become a work of art…
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Our Virtual Reality Universe

What if the Universe is in fact a virtual reality? Image credit: Ian O’Neill

What if the Universe was in fact a simulation? A product of some information processor, creating space and time, energy and matter? What if the Big Bang was the whole simulation booting up, beginning billions of years of space and time calculations? Can we possibly understand our consciousness as a subroutine in an advanced number crunching machine? A new paper published by the Centre for Discrete Mathematics and Theoretical Computer Science, University of Auckland, asks us to keep an open mind and suggests if we look at the complexity of physical laws of our known universe, many paradoxes may be explained if we view our physical reality as a virtual reality. [more]